Swisscom (Schweiz) AG
Raiffeisen Bank
Sanitas Krankenversicherung
BDK Logistik AG
Direct Mail Company AG
Tamedia
2012 ? 2015
BA in Interaction Design, Zurich University of Arts
Bachelor of Arts in Interaction Design
2007 ? 2011
Vocational school Aarau, Business school KV Aarau (BMS)
1998 ? 2007
High school Stadelhofen, Secondary school A, Primary school
2014
Exchange semester in Nantes, France
Diplomas / Certificates
2012
Cambridge English level test ? C1
2011
2009
Diplôme de français professionnel secrétariat ? B2
Short profile
Skills
Interaction Design / UX (main focus)
Visual Design
Tools
Platforms
Project management
Further competences
Stays abroad
2012
5 months in Auckland, New Zealand
A quick description of my job as an Interaction Designer / UX Specialist
A user interface is not something that can be reused many times, it has to be very specific for each product and industry. To build a good user interface, a Designer has to know the industry very well or the product will not be good in the end. So an Interaction Designer must always be interested in gaining expert knowledge in new areas. To gain expert knowledge, an Interaction Designer has to research a lot. Besides self-studies, he is in constant collaboration with experts in that field whom to gain insights from. Only when an Interaction Designer understands the goal of the project, he can build a user interface that the user will understand easily.
Ideally, a Designer gets information in the form of product requirements that have been elaborated by user researchers. After some clarification of these requirements, the Designer can now start working on the product. For example, he can already draw wireframes or if that is too early, he creates more basic concepts like process flows or hierarchy diagrams.
Doing this, he is in constant collaboration with with product managers (to review the work), researchers (to test the prototypes), engineers (to check technical feasibility and give suggestions) and of course, other Designers.
The goal is to create user interfaces that provide all essential information to the user, but do not feel overloaded. The interface should be logical and easy to use. How he does that: Collect information, decide which information is important, at what time the user needs which information or challenge whether information can be left out entirely. Then, the information has to be organized logically into groups or types that belong together in order to find a hierarchy, ranking, scale, etc. A Designer makes sure that a consistency of patterns is given throughout the product. Before inventing new UX patterns, a Designer should always evaluate if there is a common pattern that already exists. When all information is organized well and the sketching is done, he starts drawing wireframes, creates prototypes and visual design screens. Now, the project ideas and visions are tangible and easy to understand for everyone on the project.
Besides the user, one very important stakeholder is the programmer who is finally coding the product. In order for the programmer to work efficiently, the Interaction Designer has to hand over very precise concepts that are structured well.
References and recommendations: fuerther information upon request
Swisscom (Schweiz) AG
Raiffeisen Bank
Sanitas Krankenversicherung
BDK Logistik AG
Direct Mail Company AG
Tamedia
2012 ? 2015
BA in Interaction Design, Zurich University of Arts
Bachelor of Arts in Interaction Design
2007 ? 2011
Vocational school Aarau, Business school KV Aarau (BMS)
1998 ? 2007
High school Stadelhofen, Secondary school A, Primary school
2014
Exchange semester in Nantes, France
Diplomas / Certificates
2012
Cambridge English level test ? C1
2011
2009
Diplôme de français professionnel secrétariat ? B2
Short profile
Skills
Interaction Design / UX (main focus)
Visual Design
Tools
Platforms
Project management
Further competences
Stays abroad
2012
5 months in Auckland, New Zealand
A quick description of my job as an Interaction Designer / UX Specialist
A user interface is not something that can be reused many times, it has to be very specific for each product and industry. To build a good user interface, a Designer has to know the industry very well or the product will not be good in the end. So an Interaction Designer must always be interested in gaining expert knowledge in new areas. To gain expert knowledge, an Interaction Designer has to research a lot. Besides self-studies, he is in constant collaboration with experts in that field whom to gain insights from. Only when an Interaction Designer understands the goal of the project, he can build a user interface that the user will understand easily.
Ideally, a Designer gets information in the form of product requirements that have been elaborated by user researchers. After some clarification of these requirements, the Designer can now start working on the product. For example, he can already draw wireframes or if that is too early, he creates more basic concepts like process flows or hierarchy diagrams.
Doing this, he is in constant collaboration with with product managers (to review the work), researchers (to test the prototypes), engineers (to check technical feasibility and give suggestions) and of course, other Designers.
The goal is to create user interfaces that provide all essential information to the user, but do not feel overloaded. The interface should be logical and easy to use. How he does that: Collect information, decide which information is important, at what time the user needs which information or challenge whether information can be left out entirely. Then, the information has to be organized logically into groups or types that belong together in order to find a hierarchy, ranking, scale, etc. A Designer makes sure that a consistency of patterns is given throughout the product. Before inventing new UX patterns, a Designer should always evaluate if there is a common pattern that already exists. When all information is organized well and the sketching is done, he starts drawing wireframes, creates prototypes and visual design screens. Now, the project ideas and visions are tangible and easy to understand for everyone on the project.
Besides the user, one very important stakeholder is the programmer who is finally coding the product. In order for the programmer to work efficiently, the Interaction Designer has to hand over very precise concepts that are structured well.
References and recommendations: fuerther information upon request
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